File puptcrit/puptcrit.0412, message 114


To: <puptcrit-driftline.org-AT-lists.driftline.org>
Date: Sat, 18 Dec 2004 20:32:46 -0500
Subject: [Puptcrit] puppet detail


Mathieu your character looks like it has a lot of "character"! :)
Might be fun to make the eye brows animated...


Diane since you mentioned detail, just wanted to share something.
THIS IS ONLY MY POINT OF VIEW :) and so probably falling into 
generalizations! Yuck...

Detail can be fun for the maker of the puppet...or if a puppet is going to 
be seen close up. But I learned to "paint in broad strokes" basically from 
dealing with paper sculpture as learned from Michael Grater's excellent 
books on the subject.

What is most important is what your audience is going to see. Detail won't 
read very well from any kind of distance, and readability well that is what 
I believe should be a criteria.

That is why eyes that are dark slits or overly big work (at least for me) .

I think a puppet is the essence of character so the question is what can it 
be brought down to to convey the essence (to be readable). Light and shadow 
are also really neat animators of character.

Of course there are no rules, only if it works for your audience.

Mark S. 


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