File puptcrit/puptcrit.0707, message 65


Date: Sun, 08 Jul 2007 10:50:59 -0500
To: puptcrit-AT-puptcrit.org
Subject: Re: [Puptcrit] Plaster and latex detail level?


 >I need to include facial hair in a puppet's model before molding if
 >possible. The beard and mustache stubbles, as well as the eyebrows

 >- How much detail can molding plaster #1 (USG) take without breakage?

Remember a V in your sculpture becomes a point on the plaster 
mold.   Also, the finer the a recessed detail, the more likely it is 
to host an air bubble. I've used curved wires to put curved U-shaped 
channels in the sculpture.  Hyrdocal will allow you to do finer V's 
then with regular plaster.

I doubt you can do stubble in plaster molds. But, beard stubble can 
be painted by using open-cell foam like the kind used in air 
conditioning filters.  You dip the foam in the paint, and use it sort 
of like a stamp to put the black dots representing the stubble. If 
the paint has some body to it, it may even give you good texture for stubble.

I do think it is good to sculpt the eye brows.   But, again don't use 
a sharp point to cut grooves for hair, use a rounded point.


Joe Dunfee  joe-AT-dunfee.com
Gordonville, Pennsylvania, U.S.A. 

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