From: =?iso-8859-1?Q?Mathieu_Ren=E9?= <creaturiste-AT-primus.ca> To: <puptcrit-AT-puptcrit.org> Date: Wed, 12 Mar 2008 20:40:51 -0400 Subject: Re: [Puptcrit] Character Design Thanks a lot, Katy, The resources and advice shall be very useful. I spent last night working on a new head (plastalina) and I am quite satisfied with it. The customer wasn't saying it was what they were looking for, but he at least liked it, and will get some feedback from the team. He told me before that they are waiting for a design that everyone will go crazy over. After all, the puppet should last at least 3 years on a TV show might as well have one that is appealing! LoL This project is teaching me a lot, and I enjoy the challenge. The other head I am working on currently is also plastalina, and also promising. Your advice about the profile was already the basis for his design, so thanks for confirming it, good timing! I think I'll emphasise it even more. I'm a bit worried the profile might be too close to a certain cartoon character, so I'll go chek the original, and make sure I veer away from it. Because of the nature of the character (a brainiac scientist, professor-cyborg), I am workjing very hard to avoid cliches. One cliche I can't veer away from is the big cranium, because it's been established by the customer. I am still trying to find a lesser explored approach to it. I have a collegue who says "it's all been done before, and we can only make small adjustments or matches", yet in his actions and creations, we see he is as much an explorer as I am. _______________________________________________ List address: puptcrit-AT-puptcrit.org Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit Archives: http://www.driftline.org
Display software: ArchTracker © Malgosia Askanas, 2000-2005