File puptcrit/puptcrit.0803, message 207

To: <>
Date: Thu, 13 Mar 2008 02:41:25 -0400
Subject: Re: [Puptcrit] Character Design

Yes, the cyborg aspect we went for a while back, but none of the designs 
seemed to "work", so we got back to a more organic look for the face, 
although customer wants it to be "less human and less detailed".
Talk about a sea of cross-referenced interpretations!
Like I said, I love a challenge, and this one is a great learning 

I'm just finishing up the photo montage of the second head, which I believe 
is not only my best (technically, and appeal-wise) for this project, it's 
probably among my best 5 heads ever in 3D.
Hopefully, the customer will be impressed.
If the head gets approved, I probably won't be allowed to show a picture 
online anytime soon.
If it gets rejected, I'll put the pics on my online portfolio/blog, and let 
Puptcrit know.

Thanks for the suggestion, Mark, but I know the hinged face will not fall 
within the criterias, nor be easily feasible considering the technical 
aspects (moving eyes, eyelids, eyebrows, and lower jaw).

In the meantime, a possible contract in the realm of utter fun might be 
coming my way. I've made a little stir locally with my alien tabletop puppet 
made mostly of newspaper and tape. It played on most puppet improv evenings. 
Even though I lend them a lot of puppets, this one seems to be the most 
popular. It is simple, it moves almost by itself (so they say), and it is so 
generic it lends itself well to most situations. Someone wants me to build 
them two creatures in the same style. More news to come if I do get the 

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