From: Rolande Duprey <puppetpro-AT-aol.com> To: puptcrit-AT-puptcrit.org Date: Fri, 25 Apr 2008 07:57:05 -0400 Subject: Re: [Puptcrit] string a marionette Hi, Steve! Wow! Thank you to you and to Fred and Caro as well! It's most amazing to hear about your practice. I have been stringing marionettes with the trial-and -error method and was hoping to find a secret rule out there that would make it simpler...but I guess perhaps it is experience. Interesting about Bil Baird. Rolande On Apr 25, 2008, at 3:24 AM, Widerman-AT-aol.com wrote: > I would just like to concur with Fred and add a few things, > including a few > tricks of the trade. I enjoyed Fred's description of mitered finger > joints, > which I have had some success with. I am shocked that he describes > himself as > not being a good woodcarver. I have seen your work, Fred! As an > organist I > am obligated to mention that mitering is a last resort employed to > cramp pipe > organ pipes into spaces that are too small for the full length of > the pipe. > Good organ builders avoid mitered pipes. > > There is no rule for a pick up point for a string. I am assuming > Rolande is > asking about placement of strings on other parts of the marionette > in addition > to the shoulders. Leg string placements are particularly tricky for > getting > a good walk. Also, pick up points will vary with the type of control > being > used, and any specialty strings can't be generalized. Studying some > of Bil > Baird's marionettes closely, I was fascinated to find abandoned > drill holes where > Bil had apparently experimented with different pick up points. Many > of these > were in the hands. Perhaps he changed them to get different > movements? I am > also surprised he didn't try to conceal unused drill holes. Anyway, > the point > is that trial-and-error is the best method, with experience being > the guide. > > I agree with Fred that just a slight change of placement of the > string can > make a big difference. Also, I meticulously adjust the lengths of > strings, > sometimes by tiny increments. until everything feels right after all > the strings > are attached. > > Stringing, for me, always takes much longer than I anticipate. It > sometimes > takes me a full day to string a human figure marionette and fine tune > everything. This means bringing the strings through the fabric of > the costume in > just the right place. There are lots of little tricks. I put a small > patch of > duct tape on the inside of the costume where the string comes > through. This > stops the string from enlarging the hole in the costume over time > from constant > wear. I use very small needle-size drill bits for drilling holes > where strings > pass through. I hate when I see giant holes drilled for a string. > Moving-mouth and blinking-eye strings can usually be tied as slip > knots outside the > head and then slipped down into the head. I use fat knots and slip > knots a lot, > and other specialized knots where needed. (Reference your Scouting > manual.) > I never use pliers to turn in a screw eye that will have a string > through it > or tied to it. This creates a burr that will cause the string to > wear out and > break. Instead, I use an awl to make a starter hole in the wood, > and start > the screw eye by hand, and then put the awl or a short length of > hanger wire > through the eye to use as a crank to turn it into the wood. A > favorite > home-made tool is an extra long version of a needle threader for > bringing strings > through small drill holes. I always use hardwood for my controls, > never pine. A > razor saw slit cut into hardwood will hold a string that can be > adjusted > easily, then wrap the excess around the control. Controls should > provide a way > of hanging the marionette for easy access and quick re-hanging > during a > performance. I use a #3 or #4 Bulldog clamp for the leg bar to > avoid dropped leg > bars. > > Is this helpful to anyone? > > -Steven-> > > > > > > In a message dated 4/24/2008 11:23:04 A.M. Eastern Daylight Time, > Angusson-AT-aol.com writes: > > Dear Rolande: > > FWIW: I will go in reverse order, since the stringing (pick up > point) may be > the most involved answer. > >> Three questions: >> > 3. How can you connect two pieces of doweling end to end -- sturdy > enough so they become a single piece....? > > I join dowel all the time.... > I build my marionette hands of segmented, carved pieces of maple or > birch > dowel. Since I am not a good woodcarver, I find this method to give > me what > I > want. It may seem a tedious process, but for me, it's worth it. I > will be > happy > to send pics of finished hands on request. But, to the point..... > > I use two methods, depending. End to end gluing just won't do it - > read on. > > If one has SUFFICIENT gluing surface glue alone will work. > The simplest is to TAPER the end of the dowel back from the cut end > for an > inch or more on each piece. The trick is to keep the angle of the > taper > exactly > the same on each piece so that when the pieces are put together, the > (visual) > LINE of the dowel is not broken. Obviously, the greater the angle, > the > longer > the taper, and thus more gluing surface. > I sometimes cut the rough angle on a bandsaw and then sand it > smooth against > a piece of sandpaper. > I place (and sometimes glue) a sheet of sandpaper onto a FLAT > surface to get > good results. If you > have a steady hand and some patience, this will work just fine. > Another > trick > is to use a simple JIG of some sort to hold the dowel piece at a > consistant > angle. One has to work carefully. A bench disc/belt sander speeds > things > up. > Obviously, gluing tapered surfaces together presents a few problems. > Once > wet > with glue, the sides tend to slip away from each other. One can > drill a tiny > hole through both DRY pieces while holding the two pieces together. > A small > brad or nail will keep the pieces from slipping. There are other > ways. > Invent! > > The other method which seems to be (relatively) indestructable is > to SPLINE > the joint. (The spline being a thin piece of hardwood.) The spline > is placed > into a SLOT cut at the center of each piece of a dowel. I use a > band saw > and > simple jig to keep the slot cuts parallel and consistant. > A good hand saw would also do the trick. One should clamp the > pieces in a > vise, if possible. Be careful! > > I sometimes use birch tongue depressors as the spline material. The > GRAIN of > the spline MUST be perpendicular to the END CUT of the dowel for > strength. > The > width of the slot cut depends on the spline material width. A > snug fit is > best. The glue will swell the wood slightly so work fast. > The spline is cut to length, depending on the slot length, glued and > inserted. I always put glue on ALL surfaces that mate. With yellow > carpenter's glue, I > usually just hold the pieces together for a minute and then > carefully place > them on the bench for curing. Believe me, in three or four minutes, > it's > really > difficult to pull the joint apart. So do a dry fit first.... > > 2. How does one find the actual CENTER of a circle (when drilling > dowels, for example)... > > I have found that most dowels are NOT true rounds. Especially those > made of > softer woods. So one has to check... > I use two methods. One is similar to Caro's method, only I use a > plastic > device made for the same purpose found at most GOOD woodworking > stores. It > > allows a dowel of any size to ride into the apex of a right angle > 'V' which > is made > up of two 'walls' of plastic molded onto a flat piece. There is an > open side > in the flat which is the GUIDE for your pencil mark. Make the mark > and turn > the jig 90 degrees and repeat. You have your center. > > I sometimes use a draughtman's 'compass' set to half the diameter > of the > dowel/circle, etc. > I rest the steel point against the side of the dowel end, and mark > an arc. I > turn the dowel 90 degrees and mark another arc. One has to have a > chisel > point on the graphite, and should set/check the radius agaist a > rule before > marking... > >> 1. What is the easiest way to find the pick up point of a >> marionette? >> > Not sure what you mean. But I will assume you are asking where to > place the > shoulder strings. > For many marionettes, these carry most of the weight of the puppet. > The > weight of the figure would almost certainly keep the puppet hanging > vertically, no > matter where you place the shoulder strings. > I usually place my shoulder strings as far out on the shoulders as > possible. > I don't want them interferring with the head movement. I try to > place them > > SLIGHTLY behind the line of the neck joint if I plan to use an > airplane > control. For most marionettes, this works. (I hate to > generalize...each is > quite > different.) > > But there are other factors to consider. In actuality, the > placement of any > string is realative to, and affects other strings and puppet parts > and their > relative weights. Not to mention the design of the figure as a > whole (as a > factor). > > I need to simplify this. It's becoming a manual. > The puppet hanging from the shoulder strings ONLY, will hang > vertically in > one plane. If the weight of the head is then lifted by its own > strings, the > vertical line of the body will shift, albeit slightly. So when > I am > stringing > a marionette, I have to adjust the placement of the strings at the > shoulders > AND the head until I get the balance I want. And so on. > > Let me also state the obvious....and a few not so obvious... factors: > The costume is/should be very much a part of the equation. > With my marionettes, even moving a string a quarter inch makes a > world of > difference. > It's like tuning a fine instrument. One wants optimum results. It > takes > time. > > Obviously, my methods are not for everyone. >> >> Rolande. I hope this helps. I apologize for the length. > It's difficult to write it clearly. I see it but...... >> Fred. >> >> > > > > > > > > > > >> Rolande >> >> >> > > > > > ************** > Need a new ride? 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