Date: Tue, 7 Oct 2008 09:52:00 -0400 From: "Steve Abrams" <sapuppets-AT-gmail.com> To: puptcrit-AT-puptcrit.org Subject: Re: [Puptcrit] Topo Gigio Patent David (and everyone)Most of the discussion has been about technique and patents and I confess I have not read all the posts about Topo so forgive me if I am repeating information Topo's creator was born 1923 and I as far as I know she is still with us For some reason Topo is especially popular in Japan Most of the articles say there were 3 operators (Maria being one of them) and one voice person Gieuseppe Mazzullo. His dates might be 1913-1888 but I am not sure about that David are you related to Miguel Covarrubias an extremely interesting artist? Steve On Sun, Oct 5, 2008 at 3:01 PM, David Covarrubias (Animatronics - Mech FX) < fxmech-AT-cammotion.net> wrote: > Hi thanks for all of the info that you have been sending. > > Here is a link to topo's patent online. > > http://www.google.com/patents?id=0OxLAAAAEBAJ&dq=maria+perego > > Also here is a link to my favorite topo performance on youtube: > http://www.youtube.com/watch?v=6agAdN8LP14&feature=related > > As for the eye mech. I think it should work just fine. > The bar that runs down the center of the eyes is just a pivot point wich > allows the eyes to pivot on axis. > The J-shaped component is simply the support for the eye bar. The rest of > the components are linkages to push and rotate the eyes up and down. > I think it is probably a bit simplified... It looks a bit wobbly to me so I > am pretty sure they would have made it a bit sturdier for the actual > puppet. > > It looks like the lids are painted on so that looking down doubles as a > blink. > > I wasn't expecting to find so much interest in Topo. I'll post my progress > on the topo puppet as I get to key stages. Right now I did a rough sculpt, > but I decided to grow the eye size a little bit so I need to machine eye > balls from scratch. I am using .625" ball bearings for eyes, but I need > something a bit bigger for the sculpture. This way I can have a tini gap > between the real eyes and the sculpt so that when the eyes move they don't > rub against the face. > > It might be a few days before I can start the actual sculpture of the head. > > Thanks again for all the info. > > > David Covarrubias > Animatronic Effects Designer > fxmech-AT-cammotion.net > www.myspace.com/fxmech > www.cammotion.net > > _______________________________________________ > List address: puptcrit-AT-puptcrit.org > Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit > Archives: http://www.driftline.org > _______________________________________________ List address: puptcrit-AT-puptcrit.org Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit Archives: http://www.driftline.org
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