File puptcrit/puptcrit.0810, message 122


Date: Tue, 7 Oct 2008 14:18:42 -0400
To: puptcrit-AT-puptcrit.org
Subject: Re: [Puptcrit] Topo Gigio's voice


LOLI meant 1988 of course
SA

On Tue, Oct 7, 2008 at 1:32 PM, Alan Cook <alangregorycook-AT-msn.com> wrote:

> That has to be a typo error on the dates for Giuseppe Mazzulo ("1913-!888")
> unless he is  one of the heroes on NBC TV's "HEROES" with a special ability
> to warp time.
>
> I missed last night's episode of "Heroes" because I was standing in line
> for 4 hours or more at Philippe's restaurant with hundreds of other people
> in the heart of Old Los Angeles for the privilege of buying a French Dip
> sandwich for a dime and a cup of coffee for 5 cents, which was what they
> cost in 1908.
>
>  Many stood in line 5 hours or more to pay 15 cents for what would cost $7
> max on a regular day (less than $2 an hour) which is good training for our
> economic crisis. From a practical standpoint. waiting that long to save $6
> or $7 bucks was insane, but it was also a unique way to experience the real
> Los Angeles---a real cross section of our population---great for
> people-watching.
>
> If you bought anything else on the menu, it cost regular price, and to get
> there on public transit cost (senior discount) 80 cents.
>
> During the day/nite local TV news cameras covered the 100th Birthday crowd.
> We got inside after 10:30 p.m. and doors closed at 11 p.m. Being among the
> last meant that we got a free slice of birthday cake too.
>
> I am old enough to remember Depression-era soup lines which also could
> stretch around street corners, but this was much more fun. We don't have a
> lot of century-old restaurants in Los Angeles.
>
> If you have access to NBC TV, mark October 20 on your calendar, when as
> previously reported, the show is about an evil puppeteer.
>
> ALAN COOK
>
>
> -----Original Message-----
> From: Steve Abrams
> Sent: Tuesday, October 7, 2008 6:52 AM
> To: puptcrit-AT-puptcrit.org
> Subject: Re: [Puptcrit] Topo Gigio Patent
>
> David (and everyone)Most of the discussion has been about technique and
> patents
> and I confess I have not read all the posts about Topo so forgive me if I
> am
> repeating information
>
> Topo's creator was born 1923 and I as far as I know she is still with us
>
> For some reason Topo is especially popular in Japan
>
> Most of the articles say there were 3 operators (Maria being one of them)
> and one voice person Gieuseppe Mazzullo. His dates might be 1913-1888 but I
> am not sure about that
>
> David
> are you related to Miguel Covarrubias an extremely interesting artist?
> Steve
>
> On Sun, Oct 5, 2008 at 3:01 PM, David Covarrubias (Animatronics - Mech FX)
> <
> fxmech-AT-cammotion.net> wrote:
>
> > Hi thanks for all of the info that you have been sending.
> >
> > Here is a link to topo's patent online.
> >
> > http://www.google.com/patents?id=0OxLAAAAEBAJ&dq=maria+perego
> >
> > Also here is a link to my favorite topo performance on youtube:
> > http://www.youtube.com/watch?v=6agAdN8LP14&feature=related
> >
> > As for the eye mech.  I think it should work just fine.
> > The bar that runs down the center of the eyes is just a pivot point wich
> > allows the eyes to pivot on axis.
> > The J-shaped component is simply the support for the eye bar.  The rest
> of
> > the components are linkages to push and rotate the eyes up and down.
> > I think it is probably a bit simplified... It looks a bit wobbly to me so
> I
> > am pretty sure they would have made it a bit sturdier for the actual
> > puppet.
> >
> > It looks like the lids are painted on so that looking down doubles as a
> > blink.
> >
> > I wasn't expecting to find so much interest in Topo.  I'll post my
> progress
> > on the topo puppet as I get to key stages.  Right now I did a rough
> sculpt,
> > but I decided to grow the eye size a little bit so I need to machine eye
> > balls from scratch.  I am using .625" ball bearings for eyes, but I need
> > something a bit bigger for the sculpture.  This way I can have a tini gap
> > between the real eyes and the sculpt so that when the eyes move they
> don't
> > rub against the face.
> >
> > It might be a few days before I can start the actual sculpture of the
> head.
> >
> > Thanks again for all the info.
> >
> >
> > David Covarrubias
> > Animatronic Effects Designer
> > fxmech-AT-cammotion.net
> > www.myspace.com/fxmech
> > www.cammotion.net
> >
> > _______________________________________________
> > List address: puptcrit-AT-puptcrit.org
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> >
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