From: "David Covarrubias (Animatronics - Mech FX)" <fxmech-AT-cammotion.net> To: <puptcrit-AT-puptcrit.org> Date: Sun, 5 Oct 2008 12:01:26 -0700 Subject: Re: [Puptcrit] Topo Gigio Patent Hi thanks for all of the info that you have been sending. Here is a link to topo's patent online. http://www.google.com/patents?id=0OxLAAAAEBAJ&dq=maria+perego Also here is a link to my favorite topo performance on youtube: http://www.youtube.com/watch?v=6agAdN8LP14&feature=related As for the eye mech. I think it should work just fine. The bar that runs down the center of the eyes is just a pivot point wich allows the eyes to pivot on axis. The J-shaped component is simply the support for the eye bar. The rest of the components are linkages to push and rotate the eyes up and down. I think it is probably a bit simplified... It looks a bit wobbly to me so I am pretty sure they would have made it a bit sturdier for the actual puppet. It looks like the lids are painted on so that looking down doubles as a blink. I wasn't expecting to find so much interest in Topo. I'll post my progress on the topo puppet as I get to key stages. Right now I did a rough sculpt, but I decided to grow the eye size a little bit so I need to machine eye balls from scratch. I am using .625" ball bearings for eyes, but I need something a bit bigger for the sculpture. This way I can have a tini gap between the real eyes and the sculpt so that when the eyes move they don't rub against the face. It might be a few days before I can start the actual sculpture of the head. Thanks again for all the info. David Covarrubias Animatronic Effects Designer fxmech-AT-cammotion.net www.myspace.com/fxmech www.cammotion.net _______________________________________________ List address: puptcrit-AT-puptcrit.org Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit Archives: http://www.driftline.org
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