Date: Mon, 24 Nov 2008 19:26:07 -0500 From: "Hobey Ford" <hobeyone-AT-gmail.com> To: puptcrit-AT-puptcrit.org Subject: Re: [Puptcrit] Gift economy / Spaceship Earth My policy on gift economy is to do it whenever I can. It can be big or the littlest thing. What goes around comes around. On Mon, Nov 24, 2008 at 4:59 PM, Arthur H. Poore <artiepoore-AT-mac.com> wrote: > What an interesting thread, The Gift Economy. Very stimulating exchange. > But ... Things good for thinking are not always practicable. > Philosophy vs. reality > I am a fan of thinking. > So to me, a Gift Economy sounds very much like the honor system, which > I have only seen fail. > If I am not mistaken ... and if I am I have a feeling I will be > CORRECTED soon. it involves everyone giving first and receiving later. > I have seen nothing in the humans which suggests that possibility, as > everyone has to be involved for this to be anything but an interesting > discussion. But don't get me wrong I am a fan of interesting discussion. > As an unmentioned alternative to the original idea of practicing the > gift economy in society, I would like to make a left turn toward > Buckminster Fuller's Spaceship Earth, where an inventory is taken of > the Earth and then networks are created internationally to bring water > and indeed All the inventory of Earth, from where it is located to > where it is needed, And to preserve what is, and maintain > sustainability; > Which I think is more important than personal preference, habit, or > expectation. > He would tour the world and people , students, politicians, > professionals, and / or world leaders would sit on an enormous > isosohedron based dymaxion map of earth, made of fifteen large > equilateral triangles spread across a floor, and each game's 100 > participants, each representing 1% of the worlds population, is given > various resources and limitations in the form of cards. > Players make deals bicker and haggle to make the world work for > everyone without resorting to war( which IS one of the options ). > There was a press corp to keep a record of transactions, and two > things quickly become obvious. > 1. Co-operation works. > & > 2. changing the world from coercion and war to peaceful co-operation > is not going to be easy. > about 100 workshops are still given each year worldwide. > These were Bucky's World Game Workshops, a crude but effective > demonstration of a game he envisioned being played by the United > Nations delegates. > I do not see a card game of any kind solving all the problems faced by > our growing population, but co-operation is the KEY ! > I also cannot see the world as" why can't we all just get along" or " > play nice in the sandbox", or maybe if we all had a rise in > consciousness we could "all share everything" like a gift economy? > Well in Parliament you can call the other fellow a bum, or hit him > with a chair and on the world stage we can refuse to recognize a patch > of land over the horizon, But > It is difficult to see how this unworkable reality now progressing can > maintain humankind into any distant future. > As long as there is an US and THEM this will continue to be so. > SO ... on a local level or even a contained situation like a family > unit, or small island, I could see some gift economy working on > certain levels, BUT like all things human - Someone would #*?! it up,. > I am surprised that so much distraction can be given to such a > wonderful idea here, when it is so obviously unworkable on the world > scale. > But , I am a philosophy fan. > The Gift Economy sounds like one of many utopian constructions which > would go the way of a chain letter, great for some, and then fizzling > out into a fog of branching losers. > I think Buckminster Fuller is worth a lot of research, and his is the > closest thing to a working worldwide system I know of, AND > The World Game Institute, now has one of the largest world resource > data banks on Earth. > If we didn't spend more $ on military than the other 194 countries > combined, I think we could start to institute a system where-by we do > the most good for the most people, including ALL. > We now return you to your regularly scheduled discussion. > > Art > _______________________________________________ > List address: puptcrit-AT-puptcrit.org > Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit > Archives: http://www.driftline.org > _______________________________________________ List address: puptcrit-AT-puptcrit.org Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit Archives: http://www.driftline.org
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