Date: Sun, 7 Dec 2008 16:14:33 -0500 From: "morgan eckert" <meckert27-AT-gmail.com> To: puptcrit-AT-puptcrit.org Subject: Re: [Puptcrit] Puppet Collaborations for the hollidays this sounds way cool...would love to take part. On Sun, Dec 7, 2008 at 3:47 PM, Mathieu René <creaturiste-AT-primus.ca> wrote: > Branden, good points! > > You remind me of the old surrealists, who made up entire sentences as a > group, using a very clever process to ensure that no single person would be > able to take control of the direction. > > They made a sentence structure, perhaps even deciding how many words would > be used, then each person would write their assigned word, not knowing what > the other words were. > Of course, they knew the type of word (verb, subject, complement) that they > were supposed to write, and I think possibly the gender or number. > > > Whatever we choose, it better be quick, if we ever want to actuallt make it > happen. The more we complexify, the more difficult and delayed it will be. > Still, a certain level of complexity is required to limit one designer's > control over the design. > > In our case, we could use the puppet's structure itself as a sentence. > Here is an example I submit: (totally a suggestion, let's all agree on one > process, whichever it may be) > > > First pass: everyone submits body parts for the group to use. I suggest > drawings, preferably cleaned up black and white, at 300 dpi of resolution. > Each body part should be drawn separately, and if pairs are needed, pairs > should be put close together on the final montage page. > Each particpant's "parts sheet" is assigned a number. > > .skull shape > .eye shape > .mouth shape > .nose/snout shape > .ear/gill shape > .tooth/fang shape > .arm shape > .hand/paw/claw shape > .fingernail/talon/ > .leg shape > .foot/hoof/paw shape > .torso shape > .tail shape > .texture shape (fur, scales, feathers, skin, rock, wood) (could varry in > different body parts) > > > Second Pass: First Build > Every participant chooses a number at random, to select a body part in each > category (from 1 to 3, if three participants) and makes up a creature, > using > all the received parts. The parts can be scaled up or down, and positionned > wherever physically plausible, allowing for mutations of course. > > Third Pass: Risk and Coherence > Each design is passed on to someone else, who will play a bit with it and > add coherence. By this I mean to bring all the elements together into an > efficient design that would work as a puppet on stage. > > Since each person will see his/her design at the mercy of another designer, > they may be tempered in their attempts. The challenge to the ego may be > very > interesting to witness. > > Fourth Pass: puppet building > Each person is given a design to build, according to what the group > decides. > I'd suggest making sure the builder receives the one design he/she hasn't > worked on. So each resulting puppet will have multiple designers. One > question remains for the group to decide: who will keep each puppet? > It would be cheaper on the wallet (shipping costs) if the builder kept the > puppet, but swaps may be more fun. > > > Fifth Pass: Presentation > An online exhibition of the results, with the entire process represented, > but in brief. > I suggest a simple slideshow. > > > _______________________________________________ > List address: puptcrit-AT-puptcrit.org > Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit > Archives: http://www.driftline.org > -- Morgan Eckert www.morganeckert.com 802.233.7615 _______________________________________________ List address: puptcrit-AT-puptcrit.org Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit Archives: http://www.driftline.org
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