File puptcrit/puptcrit.0812, message 132


Date: Sun, 7 Dec 2008 16:14:33 -0500
From: "morgan eckert" <meckert27-AT-gmail.com>
To: puptcrit-AT-puptcrit.org
Subject: Re: [Puptcrit] Puppet Collaborations for the hollidays


this sounds way cool...would love to take part.

On Sun, Dec 7, 2008 at 3:47 PM, Mathieu René <creaturiste-AT-primus.ca> wrote:

> Branden, good points!
>
> You remind me of the old surrealists, who made up entire sentences as a
> group, using a very clever process to ensure that no single person would be
> able to take control of the direction.
>
> They made a sentence structure, perhaps even deciding how many words would
> be used, then each person would write their assigned word, not knowing what
> the other words were.
> Of course, they knew the type of word (verb, subject, complement) that they
> were supposed to write, and I think possibly the gender or number.
>
>
> Whatever we choose, it better be quick, if we ever want to actuallt make it
> happen. The more we complexify, the more difficult and delayed it will be.
> Still, a certain level of complexity is required to limit one designer's
> control over the design.
>
> In our case, we could use the puppet's structure itself as a sentence.
> Here is an example I submit: (totally a suggestion, let's all agree on one
> process, whichever it may be)
>
>
> First pass: everyone submits body parts for the group to use. I suggest
> drawings, preferably cleaned up black and white, at 300 dpi of resolution.
> Each body part should be drawn separately, and if pairs are needed, pairs
> should be put close together on the final montage page.
> Each particpant's "parts sheet" is assigned a number.
>
> .skull shape
> .eye shape
> .mouth shape
> .nose/snout shape
> .ear/gill shape
> .tooth/fang shape
> .arm shape
> .hand/paw/claw shape
> .fingernail/talon/
> .leg shape
> .foot/hoof/paw shape
> .torso shape
> .tail shape
> .texture shape (fur, scales, feathers, skin, rock, wood) (could varry in
> different body parts)
>
>
> Second Pass: First Build
> Every participant chooses a number at random, to select a body part in each
> category (from 1 to 3, if three participants) and makes up a creature,
> using
> all the received parts. The parts can be scaled up or down, and positionned
> wherever physically plausible, allowing for mutations of course.
>
> Third Pass: Risk and Coherence
> Each design is passed on to someone else, who will play a bit with it and
> add coherence. By this I mean to bring all the elements together into an
> efficient design that would work as a puppet on stage.
>
> Since each person will see his/her design at the mercy of another designer,
> they may be tempered in their attempts. The challenge to the ego may be
> very
> interesting to witness.
>
> Fourth Pass: puppet building
> Each person is given a design to build, according to what the group
> decides.
> I'd suggest making sure the builder receives the one design he/she hasn't
> worked on.  So each resulting puppet will have multiple designers.  One
> question remains for the group to decide: who will keep each puppet?
> It would be cheaper on the wallet (shipping costs) if the builder kept the
> puppet, but swaps may be more fun.
>
>
> Fifth Pass: Presentation
> An online exhibition of the results, with the entire process represented,
> but in brief.
> I suggest a simple slideshow.
>
>
> _______________________________________________
> List address: puptcrit-AT-puptcrit.org
> Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit
> Archives: http://www.driftline.org
>



-- 
Morgan Eckert
www.morganeckert.com
802.233.7615
_______________________________________________
List address: puptcrit-AT-puptcrit.org
Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit
Archives: http://www.driftline.org

   

Driftline Main Page

 

Display software: ArchTracker © Malgosia Askanas, 2000-2005