To: <puptcrit-AT-puptcrit.org> Date: Wed, 7 Jan 2009 22:04:47 -0500 Subject: [Puptcrit] Eye mechs: easier than we think Hobey wrote: >That warrants a look into how vent figures achieve that, for eye controls are among the hardest to make, personally. Marionette eyes are intriguing as well. Bil Baird's eye controls blew my mind, the legs and knee joints as well but they aren't nearly as baffling as eyes. There are at least four unfinished eye mechanisms sitting next to my work bench. ------------------------ I needed much better insight about eye mechanisms last summer, for a short film puppet. So I got Mike Brose's book "Figure Making Can be Fun?!?". For the short film, we ended up using a much more simplified system than first planned, but we definitely got inspired by Mike's book. The instructions in it are very clear. I'm glad to have that book in my library, I know I can count on it for the next time I get a mechanical movement in a puppet head. Inner head mechanics are more complex than simple elbows or knees, but given proper time, patience and precision, they are not as complicated as they seem at first. For me, the hardest aspects so far have been to insert such mechanics inside very small heads, and to fit the moving eyes seamlessly with the eyelids, especially articulated eyelids ("blinkers", in the vent lingo). _______________________________________________ List address: puptcrit-AT-puptcrit.org Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit Archives: http://www.driftline.org
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