File puptcrit/puptcrit.0901, message 112


Date: Wed, 07 Jan 2009 19:34:11 -0800
To: puptcrit-AT-puptcrit.org
From: Steve Axtell <steve-AT-axtell.com>
Subject: Re: [Puptcrit] Eye mechs: easier than we think


Here are some blinkers, surprise, and a winker on 
our ostrich.  http://www.axtell.com/ostrich.html

Ax


HAt 07:04 PM 1/7/2009, Mathieu René wrote:
>Hobey wrote:
> >That warrants a look into how vent figures achieve that, for eye
>controls are among the hardest to make, personally.   Marionette eyes
>are intriguing as well.   Bil Baird's eye controls blew my mind, the
>legs and knee joints as well but they aren't nearly as baffling as
>eyes.  There are at least four unfinished eye mechanisms sitting next
>to my work bench.
>------------------------
>
>I needed much better insight about eye mechanisms last summer, for a short
>film puppet.
>So I got Mike Brose's book "Figure Making Can be Fun?!?".
>
>For the short film, we ended up using a much more simplified system than
>first planned, but we definitely got inspired by Mike's book. The
>instructions in it are very clear. I'm glad to have that book in my library,
>I know I can count on it for the next time I get a mechanical movement in a
>puppet head.
>
>Inner head mechanics are more complex than simple elbows or knees, but given
>proper time, patience and precision, they are not as complicated as they
>seem at first.
>
>For me, the hardest aspects so far have been to insert such mechanics inside
>very small heads, and to fit the moving eyes seamlessly with the eyelids,
>especially articulated eyelids ("blinkers", in the vent lingo).
>
>
>_______________________________________________
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Steve Axtell
Axtell Expressions, Inc.
  http://www.axtell.com
****************************************
Amazing Puppets & Magic


The original content of this email or attachment is =A9 Axtell Expressions, Inc.
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