Date: Mon, 26 Jan 2009 13:17:47 -0500 To: puptcrit-AT-puptcrit.org Subject: Re: [Puptcrit] Adapting Grimm's Fairy Tales... Wow, Pixie, Do you start your mountain climbing hobby with Mt Everest? Okay, maybe I'm seeing a mountain where there is only a mole hill, but this is potentially a huge hill to climb all at one time. Not that it can't be done, and in order to do it one must undertake the journey, but be careful about setting yourself up for failure. Not because failure is bad, but because it may cause you to abandon an otherwise fruitful endeavor. Expecting to accomplish all of these tasks successfully, right out of the gate, is a lot to ask. Many people take years to figure out that they should not be doing part A or B, but getting someone else to do that while they excel in part C, D, and E. We (and I do include myself in this collective) often tend to think we can or should do all of the parts ourselves. Not so. Now, that cautionary bit of opinion aside, on to the topic. By adapting a classic tale you have much of the scriptwriting work done for you, particularly if you stick close to the original story. The characters, conflicts (both between characters and obstacles within the story) and so on are already fairly set. Here's an approach: 1) Choose a story that says something to you, or reflects something you want to say. If you don't believe in your material, it is unlikely your audience will. 2) Pare down the story to it's essential parts and characters. You can do this by combining or eliminating characters, particular minor ones, but take care to retain why they are there if it is important. 3) Remember that, in general, puppets DO better than they SAY. Lean more toward action than words. Yes, there can be dialog, but the puppets (like the story) have to go somewhere and do something or it often ends up just bla. bla, bla. But make sure the action is appropriate and necessary to the story. Extraneous action is often little better than extraneous words. 4) Incorporate levels. Levels of action, emotion, and intellect. Other levels too, but to keep it simple let's start with those. 5) Don't marry an idea, a script, or a character (at least not a character within a show). If it doesn't work, change it or get rid of it. That's my basic 10 commandments. "Wait," you cry, "there are only 5!" I find that I often have to revisit and repeat 1 - 5 before I get to where the show needs to go. These commandments are, of course, only the bare bones beginning. A full course in script writing, story adapting, character development, etc. would take many long posts. For instance, we haven't even scratched the surface of how to make that classic story your own much less how to do so while retaining the original intent of the story. So which comes first, the puppets or the scripts? There is no 100% answer. For me, sometimes (very occasionally) a show gets built around a puppet, but more often than not the script (at least in rough form) comes before the puppets. I need to know who the characters are, who they REALLY are, before the puppets are built. It helps me to have a strong script skeleton (at least in strong concept) to build the puppets from. The energy flows back the other way too. Things that happen in the creation of the puppets, and in its performance, effect the end character. Well, that's a fairly brief primer. Hope it is helpful in you treck. The journey is filled with fun and challenges (as well as occasional pitfalls), but climaxing that summit is so rewarding. Grab your pick ax, back pack, gear, and get going. Don't forget to grab a Sherpa when you need one. Christopher _______________________________________________ List address: puptcrit-AT-puptcrit.org Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit Archives: http://www.driftline.org
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