Date: Mon, 5 Jan 2009 04:08:42 -0500 To: puptcrit-AT-puptcrit.org Subject: Re: [Puptcrit] Toy Theatre: primitive approach ? On Jan 5, 2009, at 3:17 AM, Alan Cook wrote: > ... The stages with their own lights are the most successful since > they are after all, miniatures of larger proscenium Theatres. For a > larger audience, you can hav a wider proscenium opening---in a blue > print, the floor plan would not be a rectangular box shape----the > front edge would be wider than the backedge. Almost a fan shape which > improves sight lines. Isn't this pretty much a general rule of thumb, for live theater, puppet theater, dance, etc? Unless the audience area is the same width as the stage, it seems to me that your sight lines narrow as you approach the back of the stage. The deeper the stage and wider the audience area, in relation to the proscenium, the more your sight lines narrow as you approach the back of the stage. Scenery elements and legs often serve to create this "fan effect" of the playing area. For Toy Theater, being sort of a working scale model, these "rules" would still apply, but be more or less inversely proportional due to scale. I haven't worked much with Toy Theater, but it seems to me that, for sight lines, the proportions would be best if they were very rectangular - wider than tall, and certainly wider than they were deep. An open shoe box shape, but much larger, with the bottom being the back of the stage, comes to mind as a rough guideline. However, it seems to me that most of the Toy Theater stages that I can recall are fairly square, almost cube shaped. For those of you with more experience with this form, can you tell those of us with less experience if that is due mostly to following previous examples (echoing the model of live theater) or is there some deeper, more practical, reason that I am overlooking? Christopher _______________________________________________ List address: puptcrit-AT-puptcrit.org Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit Archives: http://www.driftline.org
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