From: =?iso-8859-1?Q?Mathieu_Ren=E9?= <creaturiste-AT-primus.ca> To: <puptcrit-AT-puptcrit.org> Date: Thu, 26 Feb 2009 16:05:54 -0500 Subject: Re: [Puptcrit] TECH: Simpler Rod puppet Hi Mark, Thanks for the comments! Yeah, pool noodles (a form of polyethylene, I think) are so easy to cut, carve and glue. They only have two weaknesses: they can be bruised if hit hard or if squished for extended periods of time, and the colors will fade (guaranteed) when exposed to sunlight. The fade can be a loss of color, or a shift to a dull, other color. I have thought workshops where we used those noodles to make decorative elements on top of other materials. But I have not yet made this particular puppet type into a workshop. I actually built this puppet to have a picture of the process for the workshop proposal I was sending last night. I spent more time than I planned, just because I was watching TV shows (The Outer Limits) while working, and enjoying the character's evolution. I liked the scales' effect, so I put plenty of them, until I ran out of the green fun foam. >From actually doing it myself, and from past workshop experiences, I already know it's going to be easy, and within an hour, most kids would have a puppet. I'd make sure the workshop lasts two-hours, so we don't have to rush. I made sure all the steps were made super easy. For instance, the most difficult part is making the hands, but even this is very easy. Each finger is a long rectangle with a rounded end. I put glue inside half of the lenght and flatten until cooled. Then I add each finger to the arm. Decorative applications of Fun foam on top hides the linking. I used the same exact shape to make the ears. I must have seen this kind of shape before, either online, or most likely among the hundreds of crafts books I read as a teenager. Those were the only sources of technical information I had back then. _______________________________________________ List address: puptcrit-AT-puptcrit.org Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit Archives: http://www.driftline.org
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