From: Grego <grego-AT-gregoland.com> Date: Sat, 25 Apr 2009 15:33:35 +0900 To: puptcrit-AT-puptcrit.org Subject: Re: [Puptcrit] skill sets Hobey, I guess I was speaking to a different side of your question from what you had aimed at. There are so many reasons why or why not to call in assistance or collaborate on parts of the creative process, reasons I chew obsessively like cud as I mull possibilities. But you were looking more towards what grows from each of our unique nutrient mixes. Maybe the latter question answers the former. Nobody does what we do like we do. I get the impression that you, like me, let the originality of your work carry the show as much as anything else. Comes naturally to a dreamer/tinkerer. For me it's folky-trad roots, working up stuff on and for the road, and a focus on music, that are the particular sauces my offerings are marinaded in. My shop is sometimes a Swiss army knife and sewing needle in a hotel room. Materials might be what ever is at hand that's light but strong. Most people don't seem to miss technical virtuosity when they're seeing something new and wonderful cavorting in front of them, or riding a wave of inspiration. A significant amount of stage craft is the art of hiding the duct tape. As far as handy skills, a little experience with wood, paint, fabric, gets me by. But I surely need to have better talents to lean on, because I'm a hack in the shop. So I guess my biggest "skill" is imagination. The fact that my shop work sometimes progresses way too slowly, taking time away from more fruitful ways I could direct my energies, and too often yields second rate results, suggests one answer to the question of when to call in help. Provoking thought, Hobey, seems to be one of your skills. It's a good one. The way you focus your question frames a nice meditation on how to zero in on the integrity of the work while considering collaborations that could enrich it. This leads to one answer to the other question, when and how to call in help without compromising that integrity, by requiring first a thorough recognition of what makes our work OUR work. A firm sense of that should provide the confidence to either reach outside or not. While Malgosia rightly allows for the importance of the message element as possibly trumping a need for elegant puppets and nuanced performance, Andrew's criticisms of shoddy work are also on the mark. My use of Davinci to illustrate an unrealistic goal was certainly a bit exaggerated, but there is a strong DIY Pride element in the puppetry community, and in my work. To what extent does that pride, and fear of loosing the personal touch, create a barrier that limits the outcome? We all admire technical excellence, and this discussion lends perspective to my dreams of when and how to call on people with different, complimentary skill sets from my own. While happy with what I have, I can't help but wonder what my bird would look like if a team of specialists worked on it with the same skills and budget that were used to create Yoda. While I'm waiting for that call from Lucas, though, I'd probably better stop obsessing about these issues, and get back to sharpening my pocket knife. -G _______________________________________________ List address: puptcrit-AT-puptcrit.org Admin interface: http://lists.puptcrit.org/mailman/listinfo/puptcrit Archives: http://www.driftline.org
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