File puptcrit/puptcrit.1001, message 48


Date: Wed, 6 Jan 2010 15:12:00 -0800
From: Brian Stokes <bstoked-AT-gmail.com>
To: puptcrit-AT-puptcrit.org
Subject: Re: [Puptcrit] Avatar go see it


I too, loved Avatar.  I'm in the minority though for recommending it in 2-D,
because the colors are extremely vivid and it's easier (for me at least) to
focus on the performances without 3-D distraction.

On Wed, Jan 6, 2010 at 7:58 AM, Puppet People <puppetpeople-AT-nycap.rr.com>wrote:

> Hello again;
>    yes I agree that the story was simple, but so was the story in the first
> Star Wars film. And like Star Wars it is mostly an effects film, but what
> really blew me away was the close-up animation.
>    I actually found the performance of the lead actor better, when he was
> animated then when he actually on film. Though alot is done with motion
> catpure, I know the animators really have a  big hand in the close-ups and
> body language.  As someone just starting out doing CG I was totally
> entralled. It is worth seeing in 3-d if you can.
>
> Mark
> The Puppet people
>
> ----- Original Message -----
> From: "William Hennes" <williamhennes-AT-charter.net>
> To: <puptcrit-AT-puptcrit.org>
> Sent: Wednesday, January 06, 2010 3:22 AM
> Subject: Re: [Puptcrit] Avatar go see it
>
>
> >I saw it and LOVED it!
> >
> > As animator, I thought it was very cool.  But remember, there was motion
> > capture in there as well.   And as the technology improves with Mocap,
> the
> > lines will get blurred even more between talent and tech.  So I think
> also
> > recognizing the programmers that write the math to make the pixels do
> > their
> > thing is important as well.
> >
> > Yes the story was simple, and a predictable plot.  But, mech suits with
> > machineguns, and big FREAKING huge rhino like creatures, you just can't
> go
> > wrong. ;-)
> >
> > Best,
> >
> > William
> >
> >
> >
> >
> >
> >
> >
> >
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