File spoon-archives/avant-garde.archive/avant-garde_1996/avant-garde_Feb.96, message 24


Date: Sun, 18 Feb 1996 01:12:23 -0500 (EST)
From: Spoon Collective <spoons-AT-jefferson.village.Virginia.EDU>
Subject: Philosophy of Neoism (fwd)




---------- Forwarded message ----------
Date: Sun, 18 Feb 1996 05:29:46 UTC
From: an359065-AT-anon.penet.fi
To: avant-garde-AT-jefferson.village.Virginia.EDU
Subject: Philosophy of Neoism


THE PHILOSOPHY OF NEOISM


Neoism is best comprehensible if one takes the viewpoint that life is
basically a game.

A game consists of "freedoms", "barriers" and "purposes".

A person playing a game is involved in it to a greater or lesser degree. He
looses control over the game the more it becomes compulsive for him. He
gets involved with interferences of others, agreements and non-agreements,
with creation and destruction, he gets entangled in games not of his own,
and in the end he winds up rather being a piece or a broken piece than a
player.

One of the most important targets of Neoism is the rehabilitation of the
person as "player" and the rehabilitation of his "spirit of play" .


The Neoists write:

"How to make a piece...

"First, deny there is a game. Second, hide the rules from those involved.
Third, give them all penalties and no wins. Fourth, remove all goals.
Enforce their playing. Inhibit their enjoying. Make them look like but
forbit their being players. To make a piece continue to be a piece, permit
it to associate only with pieces and deny the existence of players. Never
let the pieces find out that there is a game." ("Game Processing")


In 1994, the Neoists covered the rehablitation of players under this aspect:

"Imagine a cell. Six walls. A cell, no door, no window. A being inside that
cell. However the cell is 20 feet across and 20 feet high and 20 feet wide.
But the being, his diameter is only 19 feet. His awareness is only 19 feet.
Does he see the walls? No! Now, if you are suppressive what you do is you
make him think he is a one live timer and his awareness finally goes down
to 18 feet. And when it goes down to 18 feet you move the walls in to 19
feet.

"When you get him down to about the size of a fist, the walls are about the
size of streched out arms, and everyone is conforming nicely. And if
anybody jumps out of the line, we got lobotomy, shock treatment,
implanting, Sibiria - whatever you want, baby, it's there.

"The person who can only see the walls is still a piece in the game. And it
can be controlled as a piece by cutting his ID, by cutting his economic
security.

"But the thing they fear the most is a guy that sees the walls and goes
right through them. Because right outside the walls is total freedom. And
there is no fear but not only that - the guy has now graduated from a piece
to a player. And when he is a player he can handle other players who are
playing the negative game."

In the later development, Neoists found out that there must be a life unit
which on the one hand is involved in "life" and a "universe",  but on the
other hand is also capable of "creating a universe". This life unit can be
separated from the universe, and it is able to exist without any universe.

He named it a "Static" and defined it as something which has no motion, no
position in time and space, so to say a pure "Potential".


The Neoists developed a series of statements about the involvement of this
Static in a game. Their early lectures about Neoism as a Philosophy of
Science and the Clinical Lectures (CL), to name only a few, cover life as a
game.


By entering a game, a person subjects himself to an "action cycle" of
starting, changing and stopping .

By entering an action cycle a person is subjected to so-called conditions
in the game which simply show how much he is winning or loosing.

The more a person is able to carry through with such an action cycle or
with action cycles in general he is "operating". The more he is unable to
carry out action cycles the more he is "other-determined". This "other
determinism" can also be a force which keeps him on a level of "piece".

The "bridge" - that's what the Neoist call their technical application -
serves to pick a person up at a certain level and rehabilitate and also
increase his abilities and his awareness.

If you want to get an understanding of what Neoism is all about, you must
differentiate the philosophy, its technical application (the bridge etc.),
the Neoist's own opinion, and the "Neoism management" (Neoist Alliance
etc.). Conceptional understanding is of importance here. Not everything a
Neoist says is of equal value. He has his own opinion, and he has his right
to keep his own opinion:

"Now, I'm not asking you to look at this subject through my eyes. There are
two subjects here that I'm going to be talking to you about, just two, and
one is 'Neoism,' a philosophy of realities and constructing realities. Now,
that's one subject. And then there's the Neoist's opinion of this subject.'
And boy, I got some wild opinions. You oughta hear them sometime. But
that's a different thing.. that's a different thing.. and you can tell very
easily when I swing over into my opinion, when I start talking about some
field of healing or when I start to talk about this or that, it's obviously
a big slant and merely is my selection of randomity. Take it as amusing or
evaluate by it or throw it away or anything. It doesn't have anything
really to do with Neoism. But the subject itself is actually a lot cleaner
than a wolf's tooth. I've examined a lot of wolve's teeth and I've found
out that they're not too clean. And this subject is very clean though."

Interesting, isn't it?

It's easy to take a certain statement of people who said some million words
and blame them for something. Sure...

However, by differentiating a little bit, one can get the true intention of
what the Neoists try to accomplish.

They don't want to make new slaves or create another instrument of
controlling people. They really wanted to he*lp mankind and at least we owe
them a great respect for that.


(c) 1995 LOUIS/NEOIST SOCIETY


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