Date: Sun, 1 Nov 1998 21:57:03 +0000 From: "Gerald O'Connell" <goc-AT-gacoc.demon.co.uk> Subject: WebArt Manifesto: more bananas In message <004601be0532$36167e20$040013ac-AT-bestpuus1.kaapeli.fi>, Andy Best <best-AT-meetfactory.com> writes >I first want to say that everyone is entitled to their own opinions 100% - >what I object to in the "WebArt Manifesto" is someone coming along trying to >define a medium or approach to art making and basically saying "this is what >WebArt is ......" - especially when we live in a time when definitions and >barriers should be and are being broken down between what were previously >totally different areas of cultural activity. OK Andy, I get your point, but there is a distinction between 'barriers' and 'definitions'. I am all for breaking down barriers, but without workable definitions and descriptions, communication breaks down and we are all impoverished. The WebArt Manifesto is an attempt to nail down some key terms and help to build an understanding of why WebArt represents a big step forward as the advent of an important new artform. Non-artists within the art world need that kind of stuff in order to have recognisable logical landmarks in a new territory that is subject to unprecedentedly rapid change. That will help all artists working in this and related fields, because it is part of the process of recognition that provides the orientation their audiences ultimately require. Perhaps one barrier that really needs breaking down is the one that has artists 'doing it' and others 'talking about it'. Historically, this has done both art and artists a disservice. Thanks to the Internet, artists now have much more ability to engage in critical discussion and to determine the ground rules for the discussion and description of their activity. The WebArt Manifesto is an instance of exactly that process in action. These kind of follow-up disputes are a valuable contribution to the discussion and further refinement that is always required in a period of rapid change. >There are many examples of art works made using the Internet that simply >cannot exist in their original form without that interaction, whether that >be real time interaction, or the capability for the artist to update a work >over days, weeks, or months. Once you remove the Net the work still exists - >in certain cases - but it will be a different work, or a documentation, or >simulation, of the original NET work. Think about that carefully. Do you really believe it ? Interactivity such as that you are describing can exist (and in some museum examples already does exist) by virtue of a LAN. The Internet (ie the public Internet) is merely a geographical expansion/extension of the effect via the PSTN and those physical parts of the PSTN where the flow of traffic is determined, in part, by public Internet routers. Are you really sure that there are, or can be, works of art that require a different definition or classification (and that is all that is at stake here, because that is all you are objecting to - a definition and classification) when the extent (not the inherent nature in terms of quality or type of communication available - just the quantitative reach) of their connectivity changes ? My contention is this: if you can do it on a LAN or even a WAN, and it does not require the public Internet in order to exist and work in the same way, then your argument breaks down. This is a point of really fundamental importance, because current networking arrangements and connectivity parameters will change quite dramatically over the coming years. The major Telcos, especially the international carriers, are building their new networks on the basis of IP (Internet Protocol) as the common standard. 'The Internet' is likely to fragment into an extended hierarchy of 'Internets' and VPNs (Virtual Private Networks), while the distinctions between 'Internet', 'Extranet' and 'Intranet' become increasingly unclear. In such an environment, defining an artform in terms of its connectivity parameters (as determined out there in the PSTN by a shifting quicksand of access permissions) is likely to throw up definitions and descriptions that make sense for about ten minutes at a time ! (OK, it's boringly inevitable, but I'll say it before somebody else does: 'In the future every digital artform will be infamous for fifteen minutes') > Any work on the web can be called web >art, and you can use html (for instance) to make works that are completely >stand alone or for the web, this is not an argument. But to say that web art >by definition is work made using html is just bananas! But what is even more bananas is to say that 'work X stops being a work of type Y and becomes something else (not sure what) when you take it off one system for connecting computers with each other and put it on another identical system that just happens to have less computers connected to it' - and that is what your contention amounts to, logically and in the light of the facts. Now, it may be that, for some people (even for artists and their audiences) things become much less 'fantastic, exciting, stimulating... positive, intellectual, enlightening' when fewer people from a smaller geographical area are involved. But that does not mean that they have become different things. The WebArt Manifesto actually says that WebArt is: "That artform which depends upon HTML code, including HTML's derivatives and successors, as the medium for its creation, presentation, communication and expression." That means, of course, that there may be some things that do not require HTML in this way, but do require the Internet. So be it. For those things, a different term is needed. Maybe 'NetArt' or 'net.art' would be right. And WebArt would be a subset of those things. At the same time, there is a range of different ways of using HTML to package different types of artistic activity. It may be, therefore, that WebArt itself would, over time, turn out to have a number of subsets of its own. Absolutely nobody ought to feel threatened, diminished or confined by the natural development of such a set of identities and accompanying definitions. The key element in the definition is the term 'depends upon' - the effect of this is to exclude instances where the WWW's HTML envelope is used merely to deliver work (usually a single image, perhaps accompanied by text) in exactly the same way as a the print medium would reproduce it. So it may well be, as you say Andy, that 'Any work on the web can be called web art,' - but it is equally the case not any work conveyed via the WWW can be called WebArt. The WebArt Manifesto is worded quite precisely in order to make that crucial distinction. Which is why this statement: > >McLuhan stated that the content of the new medium is the old medium - so you >putting your drawings on the web pretty much follows along with that. is patently absurd, given what I said ('The HTML is essential to the actual visual appearance of the work, and also the overall compositional effects derived from its sequentiality.') and you have chosen to ignore. Unless, of course you would care to admit that your "Conversations with Angels" is equally an instance of McLuhan's dictum, in that it is basically an interactive online arcade game for art students and VRML nerds ? ... but I don't think that is really a productive road for the discussion to go down... > But >going back to the old story, none of "your" (that I saw) works does anything >that couldn't be done using a CD rom - therefore why is it web art? > Because it was done in HTML which means that it has the inherent potential to be networked. And HTML is a whole lot easier to use and more flexible than the languages otherwise available for packaging my (and your) type of work, which means that HTML has the important benefit of making certain types of art much easier for artists to execute and distribute than they would be if they still required more advanced programming skills. > Yes, gaming has a culture, but >there's a huge wealth of creative talent out there that we hope to see >involved in creating fantastic, exciting, stimulating virtual worlds that >serve to build communities and positive, intellectual, enlightening >experiences for users. > Andy, I am sure you are right about this. I also hope that there is going to be much fruitful cross-fertilisation between such 'interactivists' and others who are concerned with developing ideas that revolve around a more traditionally asymmetric flow of information between the artist and the audience. One way or another, I suspect there will be more than enough bananas for us all to digest... good luck, Gerald O'Connell http://www.gacoc.demon.co.uk/ --- from list avant-garde-AT-lists.village.virginia.edu ---
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