Date: Sat, 03 Aug 1996 22:06:56 +0100 From: joseph nechvatal <jnech-AT-imaginet.fr> Subject: immersive ideal As of today, I have my own Bulletin Board discussion area up on The THING web site for the discussion of the theme : IMMERSIVE IDEALS / CRITICAL DISTANCES at: http://www.thing.net/thingnyc/msgboard.html I sincerely hope you will join in the discussion. The issue(s) under consideration : an examination of the affinity between art based in Virtual Reality (VR) and previous artistic expressions of the "immersive ideal". INTRODUCTION : This board will attempt a speculative, hypothetical, theoretical account of the artistic heritage which precedes VR immersion - the emblematic characteristic of Virtual Reality (VR) and all aspects of the "immersive ideal". My hope is that here we may collectively identify, define and evaluate the immersive ideal as it is found in artworks utilizing Virtual Reality technology and in previous artistic movements and periods in the history of art. The primary objective is to create a cross analysis of the immersive aspects of art employing the technology of Virtual Reality, recent postmodern and modern avant-garde art movements which will lead to the identification of immersive visionary ideals in art as they have emerged throughout art history. An examination will be made of the capability of high technology computing systems to realize these earlier artistic immersive ideals within a contemporary framework. BACKGROUND : What does my terminology 'immersive ideal' mean? Obviously its meaning would consist, at least in part, of the two halves of the phrase : immersion and idealism. Immersion is the principal feature of VR systems. VR immersion, though clearly phenomenologically different from previous ideas and ideals of artistic immersion is, I propose, shaped by the subconscious effects of all human visionary traditions whose narratives and ways of envisioning the world (the imaginary virtual visionary world) have entered into our collective memories and thus culture. Consequently they have shaped our expectations for the technical virtuosity of artistic VR mediated data immersion. Thus the interest in a rear-view look at artistic immersion in light of VR. Idealism: It can be shown that there have long been ideas of ideal virtual immersion, whether grounded in mysticism, sex / violence (Bataille), abstract analytical thought (Baudrillard), or romantic fantasy (Gibson, et all). All of these historical approaches have sought to shape and manipulated invisible worlds accessible only through the imagination, and in some cases have led to models which have achieved ontological privilege. I am beginning this board with the initial contention that immersion in a VR system is quickly becoming the key to understanding a great deal of contemporary cyberculture as well as aspects of non and pre-computer culture. It is indisputable that today the image is resurgent if not triumphant in the West (Baudrillard) and VR represents the creme de la creme of illusionistic image production - the latest thing. -- A history of immersion in art and how this history informs our notions and critical evaluations of the emerging field of telematic interactive connectivity -- Immersion as an artistic strategy (though it was not called 'immersion') first came to my attention in my role as La Monte Young's archivist for the Dia Art Foundation. By involving myself with the history of Fluxus and the early 60s I became familiar with the immersive strategies suggested by the ideological conflating of art with life which I detected as a principle drive of most of the avant-garde art of the era. For example Allan Kaprow stated in his 1958 Artnew article The Legacy of Jackson Pollock (Artnews 57 / October 1958) "...what I believe is clearly discernible is that the entire painting comes out at the participant (I shall call him that, rather than observer) right into the room..... In the present case the 'picture' has moved so far out that the canvas is no longer a reference point. Hence, although up on the wall, these marks surround us as they did the painter at work....." Of course the influence of the large scale panorama in painting as introduced to Pollock through the revolutionary Mexican muralist movement must be acknowledged as well as the spaciousness and immersiveness of Navaho sand painting. With respect to Pollock, Harold Rosenberg in the early 1950s argued, "At a certain moment the canvas began to appear to one American painter after another as an arena in which to act - rather than as a space in which to reproduce, re-design; analyze or 'express' an object, actual or imagined". This immersive arena is metaphorical but analogous to VR immersion space. My gut feeling is that immersion in art holds the possibility of bringing the hidden, overwhelmed, internal life of the mind to light, to overflow our records of experience, and to reconstruct our sensations anew, for immersion transpires in deep space and, in a sense, secures that space for us. As Yves Klein said of his 20 x 7 meter Klein Blue mural which he created for the Gelsenkirchen Opera House in Germany : "It gives rise to a sense of immersion in a space greater than infinity". As a result art seeps more fully around us into the room and eventually outside of the room as well into the street creating a new relationship between spectator, artwork and frame. A recent example of the immersive ideal can be located in the immersive performance collaboration between Bill Seaman and Carlos Hernandez of 1981 called "Architectural Hearing Aids". A specially prepared car drove the participant - viewer on a one hour forty minute drive, a specific tour of San Francisco where the architecture was qualified by music which was prepared to matched it, music which was composed specifically to alter the perception of the architecture. In a sense they made a sound track to reality so that the car itself, installed with two different sound systems and a 4 track mixer - 7 speaker in all which enveloped the participant in immersive sound which mixed with live environmental sounds - became the vehicle of immersion, as was the car itself immersed in the greater city at large. In effect a double immersion. Lucio Fontana's concept of "spazialismo' (Spacialism) which he published in his 1946 Manifest Blanco is also evocative of the immersive ideal. In it he decreed that Spatialism aimed at transcending the illusory space of pre-modernist art and integrated art with architecture and the larger environment in an effort to render permeable the restraining barrier of the edge of the picture plane and establish an enlarged spatial praxis. GOAL : In art we receive coded messages whose code we must break. How fully art functions as art is an exceptionally complex issue, suggesting a need for a theory. Perhaps in light of VR, a larger theory of art is needed - a theory of immersive imagination which leads to a consciousness of one's place within an artistic picture plane - one without fixed edges or even a fixed surface. Perhaps inversely we need a larger theory of VR also -a VR theory in light of the hermeneutic artistic tradition of interpretation and communicative symbolic interaction where immersion is both signifier and signified? In the immersive all-over field, which this board proposes to identify, concentration on the picture plane is spacialized in favor of a larger consideration of the spacialized, dematerialized relationship between artist and the spectator's cultural field. Thus the "immersive ideal" is without ground or fixed surface and hence both life and art, work and dream, social discourse and spectacle. TO START : We might start hypothesizing whether such a perifial encounter with the work of art would extend consciousness laterally and horizontally, extending and flexing perceptive reception into an area normally unconscious and inaccessible to direct self-conscious reflexivity. What would be the result of such an immersive artistic encounter which by heightening the surrounding presence is felt laterally by the viewer with a pattern of nerves of which we normally remain insensitive. How fully art functions as art is an exceptionally complex issue, suggesting a need for a theory of art itself. Perhaps in light of VR, a larger theory of art is needed - a theory of immersive imagination which leads to a consciousness of one's place within an artistic picture plane without fixed edges or even a fixed surface? Perhaps inversely we need a larger theory of VR also -a VR theory in light of the hermeneutic artistic tradition of interpretation and communicative symbolic interaction where immersion is both signifier and signified? I hope we can through this IMMERSIVE IDEALS / CRITICAL DISTANCES BB come to understand how contemporary theories of the virtual relate to older systems of thought, and how such ideas, emerging from the human imagination, have manifested themselves in new technological systems. I look forward to your participation. Thank you.
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