From: Unleesh-AT-aol.com Date: Thu, 25 Jun 1998 00:00:36 EDT Subject: Doctor Doom I would like to assert that Doctor Doom from Fantastic Four comics in the Marvel Universe is as real as IBM, although affecting different domains. If IBM is considered a "person" by law, a real entity, then so is Doctor Doom (or Spider Man or Mr. Spock for that matter). Like IBM, Doctor Doom is an intersubjective set of agreements that has real effects upon people in the real world. IBM has econo-political effects ; Doctor Doom has subjective affects he disperses. These comic book characters help form the subjectivities of people (not just children) all over ; form emotions inside them, shape thoughts, create whole universes. Doctor Doom floats through the "unconscious" of our culture ; Spiderman creeps and crawls through, and Spock migrates from face to face, incarnating in a person here, now a person there. Aren't these migratory people just as real as the people who incarnate them? They are sort of "trans"people : they live across people, sliding across bodies in a body without organs. Couldn't schizophrenics merely be people who recognize that Doctor Doom or Wolverine or Batman are just as real as IBM? Now it is certain that IBM is more societally empowered in material domains, especially in the economic and political sectors, and let us not neglect even the subjective sectors, where through regulation of workday, market advertising, etc it shapes the spacetime of everyday life for large, molar numbers of people. But Doctor Doom COULD become societally empowered. In a different context, weren't this what gods were : societally empowered fictions? Does the future hold a postmodern Marvel Comics Voodoun for us? I actually think this is an important question, because I find that many adults, especially parents, downplay and marginalize the REALITY of these characters who float through our culture, media, and subjectivity. Perhaps even more radical are people who engage role-playing games and even more radical, live action role playing games. This is an area of culture I have seen little touched upon in Cultural Studies, especially from a Deleuzian angle. I think there is a lot to argue that the next step in madness after Anti Oedipus is the molecular revolution that the creation and proliferation of roleplaying games like D&D in the seventies represented. Role-playing games are intersubjective ways to live the delirium together. When taken off the living room table and into the live-action arena (literally into the streets), we have a situation where madness invades the streets and everyday life, and has at least the potential of becoming a situation (in the situationist sense). Present live action role playing games that I know of include Vampyre and The Apocalypse, about werewolves. Because of stupid demonizing of people who theatrically enacted D&D in the eighties in idiotic movies and Christian scare tactics, many of these games have severe reterritorializing tendencies to keep things in bounds, but it's easy to see how they could get out of bounds (without getting demonic, but rather, marvelous and fantastic!) These might provide some trampolines for interesting lines of flight to explore how we might socialize delirium and communize madness, permeating more and more of life with wonderful desiring-machines that do not remain "fantasy". I will reassert : Doctor Doom is not fantasy. Doctor Doom is real. Darth Vader is certainly real. I'm having real delight watching the subjectifying effects of Darth Vader on a close friend's 2 1/2 year old, who through his love of the Star Wars movies has chosen Vader as a means of subjectification. He has a Darth Vader mask he likes to wear that no one else is allowed to wear, and has developed another "personality" he calls "Vader" who does all the "bad stuff". In fact, his mother informed me today that he refused to watch Return of the Jedi until recently, because he just would not stand for the idea that Vader could become good. Vader has become a model for the energies that do not fit into the "good" of socialization, and he refuses to allow Vader to get coopted into that place. If we look at this from a Kleinian perspective of learning to sort "good" and "bad" through good and bad objects, through "fantasy" material, we can see that a so-called fantasy character is having very real effects at a very key developmental point in a child's life. This will become a part of this child. In fact, isn't Darth Vader more real than many of us, in the sense of having had more influence on greater numbers of people? Yet David Prowse or James Earl Jones doesn't have the same influence or power. What they created together with their crew, with the special effects, with the make up artists, with the script writers, became a collective force, such that, I only wish I had the reality that Darth Vader has. I often get the impression that the vision the Situationists give us of a liberated society is a set of federated local areas where each community is like a Hollywood crew of everyday life, where people are putting the same material and creative effort into production of marvelous, surrealist lives and incredible situations as Hollywood puts into its movies. In this way, madness materializes : literally. The delirium spreads throughout a social body and becomes reflected in (continually transforming) architecture, social practices, costume, meals, etc. Isn't this what Gilles Deleuze and Felix Guattari point towards in AntiOedipus where they say that the schizophrenic is merely one who doesn't have his schizophrenizing process backed by the material forces of social production, and that what is needed is to connect the artistic, scientific, and industrial machines up to the schizo? How do you read all this? (un)leash
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