Date: Fri, 18 Jul 2003 18:43:39 -0400 From: "j. patrick fadely" <jpf22-AT-uga.edu> Subject: Re: d/g&wei-qi/igo bailey & list- interesting analysis of Mancala. The idea seems sound. The interplay is less combative (since pieces are not 'assigned' to a player at start, 'capture' is out of the ?). The accepted heterogeny seems to stand at odds with tribal sense, if the game is taken as created out of socio economic influence. as for go, i have a problem with the term 'center.' as you point out insightfully, there is not 'a' center, but many across the more organic game space. the centers shift with each move played. to me, the term 'center' signifies both singularity and situatedness. perhaps a series of nodes, with certain nodes being primary and others secondary. certain proponents and players of the game have suggested ideas of microcosm on the go board. i'd like to hear what you think about this. also, i see the connection with suburban sprawl, but i would relate go more to urban de and re territorialization. suburban sprawl is monodirectional (out) and single minded. go, again as you pointed out, is dialectical. there are in and out movements. stones must be abandoned, and abandoned stones suddenly live again ('bohemian' revivals of warehouse space). a completely "sprawled" finished wei-qi game would consist of white stones on every liberty as the player mindlessly fills in its own territory homogenously (terra incognita), thus defeating herself. look forward to more on this. i will give mancala some more thought. anyone on the borges-d/g cnxn. if any? off, j. patrick fadely ps. bailey- are you a go player? perhaps get together on a server online for a game and some conversation. interested, but tend to rank very low!
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